Game Developer

Jonas Erkert

Programming

Scripting

3D Art

Tools

Unreal Engine Logo

Unreal Engine

Unity Logo

Unity Engine

CPP Logo

C++

CS Logo

C#

Python Logo

Python

Blender Logo

Blender

Painter Logo

Substance Painter

Designer Logo

Substance Designer

Git Logo

Git

Perforce Logo

Perforce

YouTrack Logo

YouTrack Issue Tracker

Projects

>> AR HoloLens 2 Castle Simulation <<

Using the Unreal Engine 4, the HoloLens 2 and the MRTK, an augmented reality application was developed which allows the user to build a virtual castle in the real world. Blender and Substance Designer were used to create realistic and historically accurate holograms.

Roles:
Programming
Texturing
Modelling
Game Design
Scripting
Tools:
Unreal Engine
Blueprints
Blender
Python
Substance Designer
git
YouTrack

>> VR Subway Simulator <<

To treat agoraphobia, a prototype of a VR subway simulator was developed in a group project using the Unity Engine and the Dell Visor. A therapist can change different parameters to configure the exposure therapy. The project was awarded the special prize of the jury for the best serious game 2020 by the ComputerSpiel Akademie Bayern.

Roles:
Texturing
Level Design
Modelling
Scripting
Tools:
Unity
C#
Substance Designer
Substance Painter
Blender
git
Gitlab Issue Tracker

>> Utility AI <<

The goal of this bachelor thesis was the demonstration of an AI, which is controlled by the Utility AI principle. The implemented AI follows a daily routine and reacts appropriately in a dangerous situation. The Utility AI principle allows a comparison of different types of information and an evaluation of the relative benefit of a behavior.

Roles:
Programming
Game Design
Level Design
Modelling
Tools:
Unreal Engine
C++
Blueprints
Blender
git
YouTrack

>> Strategy Game <<

This strategy game, which was developed by a team of seven students, revolves around the construction of a small town around the castle Eisenberg in southern Germany. By constructing buildings, the player can acquire resources and expand the city in different stages.

Roles:
Programming
Level Design
Modelling
Scrum Master
Tools:
Unity
C#
Blender
git
Gitlab Issue Tracker

>> Multiplayer Platformer <<

The goal of this free time team project is the development of a multiplayer platformer game. Up to four players can build different types of platforms or traps to reach the finish line. In order not to fall off the map, lose a life and be eliminated from the round, players can work together (or hinder each other) to reach the finish line.

Roles:
Programming
Modelling
Texturing
Level Design
Project Lead
Tools:
Unreal Engine
C++
Blueprints
Blender
ZBrush
YouTrack
Perforce
Substance Painter
Substance Designer

About Me

Jonas Erkert

Unreal Engine Developer

Hello there, I’m Jonas.
after graduating with a masters degree at Kempten University of Applied Sciences I am now working full-time as an Unreal Engine Software Developer at Accenture Song.

I love creating games with game engines such as Unity or Unreal Engine with C# or C++/Blueprints, but I also enjoy the artistic side by using and learning software like Blender, Substance Designer/ Painter, ZBrush and Houdini.