Using the Unreal Engine 4, the HoloLens 2 and the MRTK, an augmented reality application was developed which allows the user to build a virtual castle in the real world. Blender and Substance Designer were used to create realistic and historically accurate holograms.
To treat agoraphobia, a prototype of a VR subway simulator was developed in a group project using the Unity Engine and the Dell Visor. A therapist can change different parameters to configure the exposure therapy. The project was awarded the special prize of the jury for the best serious game 2020 by the ComputerSpiel Akademie Bayern.
The goal of this bachelor thesis was the demonstration of an AI, which is controlled by the Utility AI principle. The implemented AI follows a daily routine and reacts appropriately in a dangerous situation. The Utility AI principle allows a comparison of different types of information and an evaluation of the relative benefit of a behavior.
This strategy game, which was developed by a team of seven students, revolves around the construction of a small town around the castle Eisenberg in southern Germany. By constructing buildings, the player can acquire resources and expand the city in different stages.
The goal of this free time team project is the development of a multiplayer platformer game. Up to four players can build different types of platforms or traps to reach the finish line. In order not to fall off the map, lose a life and be eliminated from the round, players can work together (or hinder each other) to reach the finish line.
Hello there, I’m Jonas.
after graduating with a masters degree at Kempten University of Applied Sciences I am now working full-time as an Unreal Engine Software Developer at Accenture Song.
I love creating games with game engines such as Unity or Unreal Engine with C# or C++/Blueprints, but I also enjoy the artistic side by using and learning software like Blender, Substance Designer/ Painter, ZBrush and Houdini.