Substance Designer
Since I first saw Substance Designer at a GDC presentation, I have been fascinated by the software, which can generate complex, parametric and photorealistic materials from simple procedural textures. During my studies I worked through many tutorials to learn Substance Designer. I was then able to use the knowledge of this software in various projects.
>> VR Subway Sim Textures <<
In this project, the floor and wall textures were created using Substance Designer. Substance Designer’s ability to quickly create texture variations made it a great fit for the project as it allowed the subway stations to be easily varied visually. Parameters like tiling, dirt amount or even the amount of chewing gum on the floor could be adjusted in Substance Painter for efficient texturing.
>> Castle Sim TrimSheets <<
A TrimSheet created with Substance Designer was used to generate as few draw calls as possible and thus optimize performance. Several stylized textures such as copper, stone, wood, window, roof and a stone wall were created for the project. A tool was developed in Substance Designer to easily combine these different materials into a TrimSheet.
>> Misc <<
In addition to the materials for different projects, other textures were also created with Substance Designer, mostly to learn the software or to further expand existing skills with new techniques. Substance Designer has also proven useful on multiple occasions to allow tools for a more efficient workflow. More information can be found on the Pipeline Tools page.