Houdini
I recently started learning Houdini as I am very interested in the procedural generation of 3D models. My goal is to be able to create a building generator, visual effects and other useful tools for game development.
>> Firewatch Tower <<
The tutorial from IndiePixel shows some advanced techniques in Houdini to generate a Firewatch Tower. Many parameters can be configured, e.g. the number of tower sections, the height of these sections, the width of the stairs and the height of the railings.
>> SciFi Stairs <<
In a series of tutorials, Simon Verstraete not only shows the procedural creation of a staircase, but also demonstrates the procedural texturing of the model.
>> Rope Bridge <<
Indie Pixel shows the techniques to create a rope bridge and how to export the HDA into Unreal Engine.
>> Simple Bridge <<
stereografik demonstrates how a simple bridge can be generated with Houdini. Many parameters can be configured, for example the curvature and width of the bridge or the height and pattern of the railing.
>> Misc <<
A few smaller projects were also created with Houdini, primarily to learn the basics of the software.